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refactor to use http agent interface for tunnels
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171
lib/TunnelAgent.js
Normal file
171
lib/TunnelAgent.js
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@@ -0,0 +1,171 @@
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import { Agent } from 'http';
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import net from 'net';
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import assert from 'assert';
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import log from 'book';
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import Debug from 'debug';
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const DEFAULT_MAX_SOCKETS = 10;
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// Implements an http.Agent interface to a pool of tunnel sockets
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// A tunnel socket is a connection _from_ a client that will
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// service http requests. This agent is usable wherever one can use an http.Agent
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class TunnelAgent extends Agent {
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constructor(options = {}) {
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super({
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keepAlive: true,
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// only allow keepalive to hold on to one socket
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// this prevents it from holding on to all the sockets so they can be used for upgrades
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maxFreeSockets: 1,
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});
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// sockets we can hand out via createConnection
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this.availableSockets = [];
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// when a createConnection cannot return a socket, it goes into a queue
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// once a socket is available it is handed out to the next callback
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this.waitingCreateConn = [];
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this.debug = Debug('lt:TunnelAgent');
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// track maximum allowed sockets
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this.activeSockets = 0;
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this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
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// new tcp server to service requests for this client
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this.server = net.createServer();
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// flag to avoid double starts
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this.started = false;
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}
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listen() {
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const server = this.server;
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if (this.started) {
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throw new Error('already started');
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}
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this.started = true;
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server.on('close', this._onClose.bind(this));
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server.on('connection', this._onConnection.bind(this));
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server.on('error', (err) => {
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// where do these errors come from?
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// other side creates a connection and then is killed?
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if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
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return;
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}
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log.error(err);
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});
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return new Promise((resolve) => {
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server.listen(() => {
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const port = server.address().port;
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this.debug('tcp server listening on port: %d', port);
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resolve({
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// port for lt client tcp connections
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port: port,
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});
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});
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});
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}
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_onClose() {
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this.debug('closed tcp socket');
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clearTimeout(this.connTimeout);
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// we will not invoke these callbacks?
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// TODO(roman): we could invoke these with errors...?
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// this makes downstream have to handle this
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this.waitingCreateConn = [];
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this.emit('end');
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}
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// new socket connection from client for tunneling requests to client
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_onConnection(socket) {
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// no more socket connections allowed
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if (this.activeSockets >= this.maxTcpSockets) {
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this.debug('no more sockets allowed');
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socket.destroy();
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return false;
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}
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// a new socket becomes available
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if (this.activeSockets == 0) {
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this.emit('online');
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}
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this.activeSockets += 1;
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this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
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// a single connection is enough to keep client id slot open
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clearTimeout(this.connTimeout);
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socket.once('close', (had_error) => {
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this.debug('closed socket (error: %s)', had_error);
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this.debug('removing socket');
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this.activeSockets -= 1;
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// remove the socket from available list
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const idx = this.availableSockets.indexOf(socket);
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if (idx >= 0) {
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this.availableSockets.splice(idx, 1);
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}
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// need to track total sockets, not just active available
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this.debug('remaining client sockets: %s', this.availableSockets.length);
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// no more sockets for this session
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// the session will become inactive if client does not reconnect
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if (this.availableSockets.length <= 0) {
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this.debug('all sockets disconnected');
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this.emit('offline');
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}
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});
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// close will be emitted after this
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socket.once('error', (err) => {
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// we do not log these errors, sessions can drop from clients for many reasons
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// these are not actionable errors for our server
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socket.destroy();
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});
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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// flush anyone waiting on sockets
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this._callWaitingCreateConn();
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}
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// invoke when a new socket is available and there may be waiting createConnection calls
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_callWaitingCreateConn() {
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const fn = this.waitingCreateConn.shift();
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if (!fn) {
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return;
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}
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this.debug('handling queued request');
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this.createConnection({}, fn);
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}
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// fetch a socket from the available socket pool for the agent
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// if no socket is available, queue
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// cb(err, socket)
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createConnection(options, cb) {
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// socket is a tcp connection back to the user hosting the site
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const sock = this.availableSockets.shift();
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// no available sockets
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// wait until we have one
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if (!sock) {
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this.waitingCreateConn.push(cb);
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this.debug('waiting');
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return;
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}
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this.debug('socket given');
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cb(null, sock);
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}
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destroy() {
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this.server.close();
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super.destroy();
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}
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}
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export default TunnelAgent;
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