Files
server/lib/TunnelAgent.js
Roman Shtylman cf070d4ce9 add /api/tunnels/:id/status endpoint
Provides connected_sockets information for a tunnel.
2018-05-16 16:41:05 -04:00

176 lines
5.4 KiB
JavaScript

import { Agent } from 'http';
import net from 'net';
import assert from 'assert';
import log from 'book';
import Debug from 'debug';
const DEFAULT_MAX_SOCKETS = 10;
// Implements an http.Agent interface to a pool of tunnel sockets
// A tunnel socket is a connection _from_ a client that will
// service http requests. This agent is usable wherever one can use an http.Agent
class TunnelAgent extends Agent {
constructor(options = {}) {
super({
keepAlive: true,
// only allow keepalive to hold on to one socket
// this prevents it from holding on to all the sockets so they can be used for upgrades
maxFreeSockets: 1,
});
// sockets we can hand out via createConnection
this.availableSockets = [];
// when a createConnection cannot return a socket, it goes into a queue
// once a socket is available it is handed out to the next callback
this.waitingCreateConn = [];
this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
// track maximum allowed sockets
this.connectedSockets = 0;
this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
// new tcp server to service requests for this client
this.server = net.createServer();
// flag to avoid double starts
this.started = false;
this.closed = false;
}
stats() {
return {
connectedSockets: this.connectedSockets,
};
}
listen() {
const server = this.server;
if (this.started) {
throw new Error('already started');
}
this.started = true;
server.on('close', this._onClose.bind(this));
server.on('connection', this._onConnection.bind(this));
server.on('error', (err) => {
// These errors happen from killed connections, we don't worry about them
if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
return;
}
log.error(err);
});
return new Promise((resolve) => {
server.listen(() => {
const port = server.address().port;
this.debug('tcp server listening on port: %d', port);
resolve({
// port for lt client tcp connections
port: port,
});
});
});
}
_onClose() {
this.closed = true;
this.debug('closed tcp socket');
// flush any waiting connections
for (const conn of this.waitingCreateConn) {
conn(new Error('closed'), null);
}
this.waitingCreateConn = [];
this.emit('end');
}
// new socket connection from client for tunneling requests to client
_onConnection(socket) {
// no more socket connections allowed
if (this.connectedSockets >= this.maxTcpSockets) {
this.debug('no more sockets allowed');
socket.destroy();
return false;
}
socket.once('close', (hadError) => {
this.debug('closed socket (error: %s)', hadError);
this.connectedSockets -= 1;
// remove the socket from available list
const idx = this.availableSockets.indexOf(socket);
if (idx >= 0) {
this.availableSockets.splice(idx, 1);
}
this.debug('connected sockets: %s', this.connectedSockets);
if (this.connectedSockets <= 0) {
this.debug('all sockets disconnected');
this.emit('offline');
}
});
// close will be emitted after this
socket.once('error', (err) => {
// we do not log these errors, sessions can drop from clients for many reasons
// these are not actionable errors for our server
socket.destroy();
});
if (this.connectedSockets === 0) {
this.emit('online');
}
this.connectedSockets += 1;
this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
// if there are queued callbacks, give this socket now and don't queue into available
const fn = this.waitingCreateConn.shift();
if (fn) {
this.debug('giving socket to queued conn request');
setTimeout(() => {
fn(null, socket);
}, 0);
return;
}
// make socket available for those waiting on sockets
this.availableSockets.push(socket);
}
// fetch a socket from the available socket pool for the agent
// if no socket is available, queue
// cb(err, socket)
createConnection(options, cb) {
if (this.closed) {
cb(new Error('closed'));
return;
}
this.debug('create connection');
// socket is a tcp connection back to the user hosting the site
const sock = this.availableSockets.shift();
// no available sockets
// wait until we have one
if (!sock) {
this.waitingCreateConn.push(cb);
this.debug('waiting connected: %s', this.connectedSockets);
this.debug('waiting available: %s', this.availableSockets.length);
return;
}
this.debug('socket given');
cb(null, sock);
}
destroy() {
this.server.close();
super.destroy();
}
}
export default TunnelAgent;