mirror of
https://github.com/bitinflow/server.git
synced 2026-03-13 21:45:54 +00:00
use pump to pipe sockets
Ensures that destination socket close or destroy also does the same for the source socket.
This commit is contained in:
@@ -25,10 +25,10 @@ class TunnelAgent extends Agent {
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// once a socket is available it is handed out to the next callback
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this.waitingCreateConn = [];
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this.debug = Debug('lt:TunnelAgent');
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this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
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// track maximum allowed sockets
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this.activeSockets = 0;
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this.connectedSockets = 0;
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this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
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// new tcp server to service requests for this client
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@@ -36,6 +36,7 @@ class TunnelAgent extends Agent {
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// flag to avoid double starts
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this.started = false;
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this.closed = false;
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}
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listen() {
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@@ -48,8 +49,7 @@ class TunnelAgent extends Agent {
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server.on('close', this._onClose.bind(this));
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server.on('connection', this._onConnection.bind(this));
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server.on('error', (err) => {
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// where do these errors come from?
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// other side creates a connection and then is killed?
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// These errors happen from killed connections, we don't worry about them
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if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
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return;
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}
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@@ -70,11 +70,12 @@ class TunnelAgent extends Agent {
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}
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_onClose() {
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this.closed = true;
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this.debug('closed tcp socket');
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clearTimeout(this.connTimeout);
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// we will not invoke these callbacks?
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// TODO(roman): we could invoke these with errors...?
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// this makes downstream have to handle this
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// flush any waiting connections
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for (const conn of this.waitingCreateConn) {
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conn(new Error('closed'), null);
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}
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this.waitingCreateConn = [];
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this.emit('end');
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}
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@@ -82,37 +83,23 @@ class TunnelAgent extends Agent {
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// new socket connection from client for tunneling requests to client
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_onConnection(socket) {
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// no more socket connections allowed
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if (this.activeSockets >= this.maxTcpSockets) {
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if (this.connectedSockets >= this.maxTcpSockets) {
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this.debug('no more sockets allowed');
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socket.destroy();
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return false;
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}
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// a new socket becomes available
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if (this.activeSockets == 0) {
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this.emit('online');
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}
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this.activeSockets += 1;
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this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
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// a single connection is enough to keep client id slot open
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clearTimeout(this.connTimeout);
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socket.once('close', (had_error) => {
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this.debug('closed socket (error: %s)', had_error);
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this.debug('removing socket');
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this.activeSockets -= 1;
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socket.once('close', (hadError) => {
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this.debug('closed socket (error: %s)', hadError);
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this.connectedSockets -= 1;
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// remove the socket from available list
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const idx = this.availableSockets.indexOf(socket);
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if (idx >= 0) {
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this.availableSockets.splice(idx, 1);
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}
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// need to track total sockets, not just active available
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this.debug('remaining client sockets: %s', this.availableSockets.length);
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// no more sockets for this session
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// the session will become inactive if client does not reconnect
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if (this.availableSockets.length <= 0) {
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this.debug('connected sockets: %s', this.connectedSockets);
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if (this.connectedSockets <= 0) {
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this.debug('all sockets disconnected');
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this.emit('offline');
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}
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@@ -125,28 +112,38 @@ class TunnelAgent extends Agent {
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socket.destroy();
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});
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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if (this.connectedSockets === 0) {
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this.emit('online');
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}
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// flush anyone waiting on sockets
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this._callWaitingCreateConn();
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}
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this.connectedSockets += 1;
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this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
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// invoke when a new socket is available and there may be waiting createConnection calls
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_callWaitingCreateConn() {
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// if there are queued callbacks, give this socket now and don't queue into available
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const fn = this.waitingCreateConn.shift();
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if (!fn) {
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if (fn) {
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this.debug('giving socket to queued conn request');
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setTimeout(() => {
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fn(null, socket);
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}, 0);
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return;
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}
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this.debug('handling queued request');
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this.createConnection({}, fn);
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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}
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// fetch a socket from the available socket pool for the agent
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// if no socket is available, queue
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// cb(err, socket)
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createConnection(options, cb) {
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if (this.closed) {
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cb(new Error('closed'));
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return;
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}
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this.debug('create connection');
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// socket is a tcp connection back to the user hosting the site
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const sock = this.availableSockets.shift();
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@@ -154,7 +151,8 @@ class TunnelAgent extends Agent {
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// wait until we have one
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if (!sock) {
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this.waitingCreateConn.push(cb);
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this.debug('waiting');
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this.debug('waiting connected: %s', this.connectedSockets);
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this.debug('waiting available: %s', this.availableSockets.length);
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return;
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}
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