mirror of
https://github.com/bitinflow/server.git
synced 2026-03-13 21:45:54 +00:00
176 lines
5.4 KiB
JavaScript
176 lines
5.4 KiB
JavaScript
import { Agent } from 'http';
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import net from 'net';
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import assert from 'assert';
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import log from 'book';
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import Debug from 'debug';
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const DEFAULT_MAX_SOCKETS = 10;
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// Implements an http.Agent interface to a pool of tunnel sockets
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// A tunnel socket is a connection _from_ a client that will
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// service http requests. This agent is usable wherever one can use an http.Agent
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class TunnelAgent extends Agent {
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constructor(options = {}) {
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super({
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keepAlive: true,
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// only allow keepalive to hold on to one socket
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// this prevents it from holding on to all the sockets so they can be used for upgrades
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maxFreeSockets: 1,
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});
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// sockets we can hand out via createConnection
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this.availableSockets = [];
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// when a createConnection cannot return a socket, it goes into a queue
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// once a socket is available it is handed out to the next callback
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this.waitingCreateConn = [];
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this.debug = Debug(`lt:TunnelAgent[${options.clientId}]`);
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// track maximum allowed sockets
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this.connectedSockets = 0;
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this.maxTcpSockets = options.maxTcpSockets || DEFAULT_MAX_SOCKETS;
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// new tcp server to service requests for this client
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this.server = net.createServer();
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// flag to avoid double starts
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this.started = false;
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this.closed = false;
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}
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stats() {
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return {
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connectedSockets: this.connectedSockets,
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};
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}
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listen() {
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const server = this.server;
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if (this.started) {
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throw new Error('already started');
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}
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this.started = true;
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server.on('close', this._onClose.bind(this));
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server.on('connection', this._onConnection.bind(this));
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server.on('error', (err) => {
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// These errors happen from killed connections, we don't worry about them
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if (err.code == 'ECONNRESET' || err.code == 'ETIMEDOUT') {
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return;
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}
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log.error(err);
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});
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return new Promise((resolve) => {
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server.listen(() => {
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const port = server.address().port;
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this.debug('tcp server listening on port: %d', port);
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resolve({
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// port for lt client tcp connections
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port: port,
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});
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});
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});
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}
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_onClose() {
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this.closed = true;
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this.debug('closed tcp socket');
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// flush any waiting connections
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for (const conn of this.waitingCreateConn) {
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conn(new Error('closed'), null);
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}
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this.waitingCreateConn = [];
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this.emit('end');
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}
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// new socket connection from client for tunneling requests to client
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_onConnection(socket) {
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// no more socket connections allowed
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if (this.connectedSockets >= this.maxTcpSockets) {
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this.debug('no more sockets allowed');
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socket.destroy();
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return false;
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}
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socket.once('close', (hadError) => {
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this.debug('closed socket (error: %s)', hadError);
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this.connectedSockets -= 1;
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// remove the socket from available list
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const idx = this.availableSockets.indexOf(socket);
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if (idx >= 0) {
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this.availableSockets.splice(idx, 1);
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}
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this.debug('connected sockets: %s', this.connectedSockets);
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if (this.connectedSockets <= 0) {
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this.debug('all sockets disconnected');
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this.emit('offline');
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}
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});
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// close will be emitted after this
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socket.once('error', (err) => {
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// we do not log these errors, sessions can drop from clients for many reasons
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// these are not actionable errors for our server
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socket.destroy();
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});
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if (this.connectedSockets === 0) {
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this.emit('online');
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}
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this.connectedSockets += 1;
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this.debug('new connection from: %s:%s', socket.address().address, socket.address().port);
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// if there are queued callbacks, give this socket now and don't queue into available
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const fn = this.waitingCreateConn.shift();
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if (fn) {
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this.debug('giving socket to queued conn request');
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setTimeout(() => {
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fn(null, socket);
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}, 0);
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return;
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}
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// make socket available for those waiting on sockets
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this.availableSockets.push(socket);
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}
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// fetch a socket from the available socket pool for the agent
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// if no socket is available, queue
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// cb(err, socket)
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createConnection(options, cb) {
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if (this.closed) {
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cb(new Error('closed'));
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return;
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}
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this.debug('create connection');
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// socket is a tcp connection back to the user hosting the site
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const sock = this.availableSockets.shift();
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// no available sockets
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// wait until we have one
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if (!sock) {
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this.waitingCreateConn.push(cb);
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this.debug('waiting connected: %s', this.connectedSockets);
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this.debug('waiting available: %s', this.availableSockets.length);
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return;
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}
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this.debug('socket given');
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cb(null, sock);
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}
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destroy() {
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this.server.close();
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super.destroy();
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}
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}
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export default TunnelAgent;
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